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  1. R

    Carbon Slayer [Dev Thread]

    After searching the forums a bit, I thought I found a post that prohibited people from adding to the web. That it used to be a thing, but not anymore? That's why I went this route. I use the built in web for walking the paths between my nodes, but nah I pretty much don't use any of it's...
  2. R

    Carbon Slayer [Dev Thread]

    For my web traversal? Well I made my own nodes that connect areas, the areas have a boolean operator to return true when we're there, cycles through the areas until it hits. Some of these are just areas/coordinates and some require more thought (but not much). Then calculate path between nodes...
  3. R

    Carbon Slayer [Dev Thread]

    You'll be able to select in the GUI some travel options. It currently withdraws and uses teles to completion like you've suggested! I just think it's more human like. But it detects what teles you have, what you have selected, calculates distances and costs and then either teles-banks to get...
  4. R

    OSRS Stuff we need/Most commonly requested

    Impeteous impulses is a great idea to bring back
  5. R

    Carbon Slayer [Dev Thread]

    Preciate it, a few people like Snufulufagus and Party informed me of this, I've got the embedded UI implemented. No swing. All assignments for Turael have been added except Banshess and crawling hands, need to do those couple of quests on my test account to access. Will get the turael version...
  6. R

    Resolved Coordinate Z position [ ANWSERED]

    Fasho, makes sense. Never fucked with these areas before, but yea it makes sense. Fasho you right you right. Dope well that's what I wanted to know. Question answered.
  7. R

    Resolved Coordinate Z position [ ANWSERED]

    It's 0 in all the dungeons I've tested, haven't gone upstairs much. Is it perhaps that these dungeons are just displaced far off the map and not actually on a different plane? It's either that or the hook is broken.
  8. R

    Resolved Coordinate Z position [ ANWSERED]

    Um the API 10000% manipulates data gotten by hooks. EDIT: Obviously sometimes we get direct values, but the point of the api is to manipulate the data. I get what you're saying though.
  9. R

    Resolved Coordinate Z position [ ANWSERED]

    I didn't test myself yet, I assumed it didn't work because every single developer tool returns z as 0? Does .getPlane() parse the y?
  10. R

    Resolved Coordinate Z position [ ANWSERED]

    So I see how there is a z position for coordinate that theoretically should represent like the floor the tile is on, and the first digit of the y coordinate represents the z coordinate? So like currently z is always 0: Coordinate firstFloor = new Coordinate(1000,3000, 0); Coordinate secondFloor...
  11. R

    Carbon Slayer [Dev Thread]

    Cave bugs added Icefiends added
  12. R

    Carbon Slayer [Dev Thread]

    Ah heard well I'll certainly add her in then! Sounds like its valid for lots of account types, I wasn't sure. Thought it went relatively unused. Is the canifis slayer master used? Good to know, will add Chaedlar for those account types! Do people use the low level canifis master? The plan is...
  13. R

    Carbon Slayer [Dev Thread]

    Lemme get OSRS out and we'll see haha. I am interested in seeing what's happened to rs3. Is chaeldar worth implementing? I was only gunna do turael-vannaka-nievel, should i add chaeldar to the list? Legitimately asking idk if it's worth it or not.
  14. R

    Carbon Slayer [Dev Thread]

    Interesting, well I feel dumb. Not a roadblock in any way though, doesn't effect how I've done anything so far. Been tracking through those methods now and it's playing just how I play legitimately. Thanks for the heads up, I woulda run into this problem and probably posted a question about it...
  15. R

    Carbon Slayer [Dev Thread]

    I have the setting arrays for the assignment-tasks left from back in the day, is it not the same varp in osrs? I assumed it'd be at a new location maybe but the same shift, haven't checked yet. Am i confusing varps with something else? I assumed it was available from OSBuddy's implementation...
  16. R

    Carbon Slayer [Dev Thread]

    Nice man, hopefully I'll get some stuff up for testing soon! Doing lots today. Yea it was like January 2012, if you're talkin about .net. Were you an active forums user? I miss those days.
  17. R

    Carbon Slayer [Dev Thread]

    OSRS only. Thanks for the support yal. No work today, so I'll be posting those gifs and the new gui. Getting the embedded working wasn't as bad as I anticipated. Been busier with school/work than I thought I was gunna be though. Nice to have a free day to code lots.
  18. R

    Carbon Slayer [Dev Thread]

    Aha will do thanks for pointing that out. Slayer rings too will come later for sure
  19. R

    Carbon Slayer [Dev Thread]

    Have the varp, but I check the gem on start up because how does the user know? ya know. I think i'll make it random, have it sometimes check sometimes, "remember" sometimes ya know. EDIT: we called varps settings at nexus, interesting to see what everyhting gets renamed. DOUBLE EDIT: Saying...
  20. R

    Carbon Slayer [Dev Thread]

    Morning update: 4/10/2017--------------------------------------------------------------------------------------- -Added Spiders -Added Scorpions -Added Kalphite workers(Including desert to web with waterskin/ropes obviously. Buys passes/skins/ropes from shantay with coins if you don't have...
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