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  1. segfault

    VisualRM [DEV]

    But why complicate it with all these bank nodes and checks? Just use the VisualRM preset for banking. It does everything. It deposits items, it withdraws items, it closes the bank, it finds the bank, it basically does all the banking. In certain edge-cases then it might not be able to open the...
  2. segfault

    VisualRM [DEV]

    Willow powerchopper — Bitbucket Al-Kharid Warrior — Bitbucket Currently supports super attack potions and super strength. Just adjust the two values (attacklevelboost and strlevelboost).
  3. segfault

    VisualRM [DEV]

    Look at the two posts posted before your post.
  4. segfault

    VisualRM [DEV]

    Did you use "Canvas Settings" -> "Refocus canvas"?
  5. segfault

    VisualRM [DEV]

    @tyb51 you need to check the Issueboard immediately.
  6. segfault

    VisualRM [DEV]

    I think it's runemate after the rs update which happend a few hours ago. VisualRM worked last night with interactions, but not this morning after that rs update. It still works, you just don't need to mark it. Interface interaction was vastly improved. I managed to create one doing...
  7. segfault

    VisualRM [DEV]

    Did you get it working with VisualRM? And what xp rates were you seeing?
  8. segfault

    VisualRM [DEV]

    Np. Finally interfaces and chat works perfectly :) 99 construction here we go :)
  9. segfault

    VisualRM [DEV]

    Opening 2/2 scripts after update, @tyb51, has crashed: Dragging blocks into the blank canvas, saving and loading that works.
  10. segfault

    VisualRM [DEV]

    @tyb51 check out the issue-board. There are currently 2 crucial issues: 1) That you can't use something in the inventory on anything outside the inventory. Say you want to water a patch, doesn't work. 2) And you can't use spells. It seems that inerfaces which worked before the last update is...
  11. segfault

    VisualRM [DEV]

    Do you guys get stuck in the air when doing agility sometimes? Like you climb up a the tree , but you're standing on air and the bot just pauses? Or you jump a ledge, but you're standing in air? Am I flagged or? I've seen this while using the rooftop script.
  12. segfault

    VisualRM [DEV]

    Nice update! And @1337pike your cooker was a nice base. I had to tweak a little bit tho :p Got it to use shark on the oven from the bank. Hosidious Cooker V2 — Bitbucket
  13. segfault

    VisualRM [DEV]

    Make sure you aren't clicking while your player is moving. Also - you can use the bank withdraw node alone - without any banking and it will find the nearest bank. So that would be: [Start]>[is player moving]>False>[withdraw preset - this preset could be only your axe in your bag] So your...
  14. segfault

    VisualRM [DEV]

    I see many people are asking for runecrafting bots. Just try it yourself, seriously. It's a fun exercise.
  15. segfault

    VisualRM [DEV]

    Use player condition is moving. If false do something. If true do nothing. ^This actually does all the banking you need. Just have a preset set. If you need an empty bag then add that as a preset. Or have one item in the bag just so it will work. Idk if it works with empty bag.
  16. segfault

    VisualRM [DEV]

    Yes, you have to use "Smith All" for the second condition checker, that will cache it correctly. That works for all scripts I've made.
  17. segfault

    VisualRM [DEV]

    A boolean can be true or false. You initialize a boolean to a value normally, e.g. "Has_banked = False". When you go to the bank and are finished it can be set to "Has_banked = True". So if "has clicked around" is false, then there can be some logic that goes clicking around while "has...
  18. segfault

    VisualRM [DEV]

  19. segfault

    VisualRM [DEV]

    In the flowchart I did actually check for if inventory.empty.slots == 26, not less. You have a condition in the condition checker which says "Have # empty slots" thus you can actually do this. There are many ways to Rome.
  20. segfault

    VisualRM [DEV]

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