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  1. segfault

    Divine NMZ [Deleted]

    When are you thinking of adding the delayed features? (Power-ups and flicking)
  2. segfault

    Awesome Hunter [Deleted]

    If the antiban has IQ included then it's very good.
  3. segfault

    Tutorial Let's make a basic woodcutter and banker with VisualRm

    Just a protip: You can have much smoother action without a timer node or something similar. Let's say you want to chop a tree. Set the delay of the Interface interaction to e.g. 10. (You should edit this so that it's slow enough, but still fast enough to be efficient) It makes the bot much...
  4. segfault

    Atlas Herbi Boar [Deleted]

    It costs slayer points. I did wildy slayer for lots of points.
  5. segfault

    Atlas Herbi Boar [Deleted]

    Trying to interact with Seaweed [3728, 3893, 0] . Bugging out. Logs: 00:00:00 TRACE [PlayerSense] Parsed 253 PlayerSense elements from the existing profile. 00:00:09 DEBUG [Interactor]Found new object Rock [3704, 3810, 0] 00:00:09 DEBUG Trying to interact with Rock [3704, 3810, 0]...
  6. segfault

    Divine NMZ [Deleted]

    Yeah, haven't seen the logging out before in previous stops. Weird it always stops on the paid version instead of the lite version.
  7. segfault

    Divine NMZ [Deleted]

    The more informative logfile actually had the login handler being used - it seems like it dced this time.
  8. segfault

    Divine NMZ [Deleted]

    Dude, idk what's happening, but your lite version is more stable than the paid version. (The lite version runs dreams with 0 problems) The paid version stops after either 5 minutes or after an hour or so, in the middle of a dream - with lots of ovls and absorbs left. The logs doesn't tell...
  9. segfault

    Divine NMZ [Deleted]

    I have the same bug as the other poster. I checked the logs and I didn't see any anomalies other than what has already been posted. The other logs didn't contain any interesting info either. This was basically what happend to me each time - tried once with the Divine NMZ Trial and Once with...
  10. segfault

    VisualRM [DEV]

    Think like how you would do something as a human and then you can make it in VisualRM. It will use all the anti-ban measures that the Playersense API provides. E.g. if you're mining you can check if the rocks are occupied by others, if they are then you can 1) either world-hop or 2) you can go...
  11. segfault

    VisualRM [DEV]

    Use interaction node and there you should have to option to choose "no target", "attacking me", "my target". Then you can use npc condition node such that first you check if an npc is "attacking me" then attack it, if not then check "my target" if not then "no target".
  12. segfault

    VisualRM [DEV]

    There is. You can just use interface condition & interaction. You'll have to debug all the IDs you need.
  13. segfault

    VisualRM [DEV]

    That's not currently possible.
  14. segfault

    VisualRM [DEV]

    Save what's inside the code brackets in a new file called e.g. "bloodcrafter.json" and press load in visualrm then find that file you saved.
  15. segfault

    VisualRM [DEV]

    Use VisualRM Preset when banking. It stops when you're out of materials. 123 is the interface id. You want to make a string of "Make Oak Plank" - the thing it says when you hover that you want to make. This should be in the interface interaction node.
  16. segfault

    VisualRM [DEV]

    When I've been using traversal it turns it back on after you've reached 50% or so run energy.
  17. segfault

    VisualRM [DEV]

    If you have stamina potions in your bag it will drink from them. That is being handled automagically by rm/vrm.
  18. segfault

    VisualRM [DEV]

    What does the visual debugger say? You could do it this way:
  19. segfault

    VisualRM [DEV]

    How are you gonna monetize this? I mean - you would price it per hour - but could you make a standalone "lite" version that didn't cost anything in where one could only build bots and not run them?
  20. segfault

    VisualRM [DEV]

    That's @tyb51's one. But the principle is the same. And dodge necks is worth the price. They're cheap.
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