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Resolved Entity.interact

First Bot Author
Joined
Aug 7, 2013
Messages
262
Throws a huge amount of NPEs if the entity invalidates while the mouse was moving towards it (eg by dieing)
I assume the interact method attempts multiple times, but I'd much prefer it if it just tried once and let the script writer handle multiple tries (isn't that what the boolean return value is to be used for to begin with)
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Throws a huge amount of NPEs if the entity invalidates while the mouse was moving towards it (eg by dieing)
I assume the interact method attempts multiple times, but I'd much prefer it if it just tried once and let the script writer handle multiple tries (isn't that what the boolean return value is to be used for to begin with)
I'll check into that, it shouldn't be happening (I was pretty sure I fixed most of arbiters mistakes :p)
 
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