- Joined
- Aug 7, 2013
- Messages
- 262
- Thread Author
- #1
Throws a huge amount of NPEs if the entity invalidates while the mouse was moving towards it (eg by dieing)
I assume the interact method attempts multiple times, but I'd much prefer it if it just tried once and let the script writer handle multiple tries (isn't that what the boolean return value is to be used for to begin with)
I assume the interact method attempts multiple times, but I'd much prefer it if it just tried once and let the script writer handle multiple tries (isn't that what the boolean return value is to be used for to begin with)